About Me

Putrajaya, Malaysia
8th Ed. Warhammer Fantasy Battle is damn fun. Try it!!

Wednesday, December 21, 2011

13th Co : Thunderwolf Cavalry

'One-eyed' Jandhuin (left) and Alaric 'Dragontamer' are two of the most trusted companions of Wolf Lord Ammar Bloodhowl. They are the Wolf Lord's shadow, always there at his side whenever he marches to battle.





Thursday, December 15, 2011

13th Co. Rhino

I went through some of my pic and realize I haven't post this rhino yet. It was done about half a year back. I had just received the FW weathering powder set that time and thought that it might be a good test model to try weathering techniques.

I considered it at 95% done. What needed is to paint the Storm Bolter and weather the tracks before it is done.

Hope you guys like it :)



















Tuesday, December 13, 2011

Random Stuff : 13th Co. Meltagunner

Painting several mummies in a row tends to get boring.. so I pick up one random model just for a change. A 13th Co. Meltagunner. Took me one and a half hour to finish and I think I like him enough. Enjoy.



Monday, December 12, 2011

The Mummy Returns!!

Damn the new Necrons is so much fun to play with. And two recent wins boost my morale to take out paintset and continue what I have left several years back.

First up is the Necron Lord. It was one of the earliest model painted by me when I entered this hobby. Since the new codex release, he has won me two massacre victories. So I think he deserves some love from me. I spent some 2 hours to facelift this guy and I must say, he now looks several times better than previously. Too bad I forgot to take pic of him before the facelift for comparison.
Next up is the Immortals.. just before I sent them sleeping years back, I have painted seven Immortals in mummy theme. I have now finished painting two more of them. Now there's only one left to paint for a complete squad of ten or 2x5 that I usually play.

And finally, the Destroyer. I never had more than two Destroyers back then. So when a buddy of mine offered 3 Destroyers + 1 Heavy Destroyers at RM185, I was quick to seal the deal. But we all know the current Destroyers sucks bad compares to their previous incarnation. So why bother?

Well.. The destroyers do be sucks, but not them Heavy Destroyers. S9 AP2 on Jump Infantry is not something to ignore, especially when you can give them "Tank Hunter" skills (Zahndrekh). So spent some time and did some conversion using the spare Gauss Cannons I have to make two more Heavy Destroyers with better looking (IMHO :)) Heavy Gauss Cannons. Now I have a fully kitted 5 man Destroyer Squad to accompany my Destroyer Lord in fun games.

I will begin painting them after the last Immortal was done.


I plan to bring my Necrons for the coming MaGaCon (I've not yet submitted any list!!!). But I can never complete my list in time because Hobby Forge ran out of stocks for Necron stuffs the last time I visit there. So I'll bring my World Eaters instead just for fun. There's no way they can easily compete against any recent codex out there.. but that will of course makes winning all the more sweeter isn't it :)

Have fun guys

Sunday, December 4, 2011

Batrep : Necron vs GK 1750 pts

Finally, The Undying Legion is back in action. They woke up a couple weeks back to find a Black Templar army occupying their tombworld. The Black Templar had no chance at all and were completely annihilated.

The sudden lost of a Templar post by a mysterious force brings about questions and queries amongs the Inquisition. Since the GK stock is now in abundance, it didn't take long for them to agree to send some Paladins to investigate and annihilate the menace once and for all.

THE LIST

NECRON:
Nemessor Zahndrekh
- Harbinger of Despair with VoD
- 8 Lychguard
Vargard Obyron
- Lord with Orb, Scythe
- 20 Warriors
Destroyer Lord
- 6 Wraiths
2x5 Immortals - Tesla
2 Heavy Destroyers

GK:
Grandmaster
Librarian
6 Paladins - Scoring
5 Paladins - Scoring
2x5 GKSS - Psycannon
10 man Purgation(?) Squad - Scoring

THE GAME

Seize Ground (3), Dawn of War, GK goes first.

Deployment :
GK - 5 GKSS occupied the landing platform, securing one objective early on. Both Paladins and a GKSS will deepstrike.
Necron - 2 Immortal units deploy together just 18 inches away from the GKSS on the platform. Destroyer Lord hide behind the watchtower.

1st turn : At Dawn
GM leads the Purgation Squad into battle at the centre of table. But it was the Immortals who drew the 1st blood, killing 3 GKs with their Tesla Carbine.

2nd turn : Veil of Darkness
Using psychic communion, the GK forces held their reserves for another turn. The Necrons took the chance and deepstrike some 20 Warriors and 8 Lychguard near the Purgation Squad. The whole army concentrated their firepower at the Purgation Squad, killing all but a TH guy and the GM while the Destroyer Lord finished the GK on the platform.

3rd Turn (GK) : "Let The Cleansing Begin"
All the reserves drops in and let loose their firepower, killing 1 Lychguard, 1 Immortal and cause 2 wounds to Zahndrekh. The GM + TH Guy assaulted the Warriors + Obyron. Psychostroke Grenades failes but his attacks killed 3 Warriors. In retaliation, the Necrons slew the TH Guy.

3rd Turn (Necron) : Necron Assault !?!
Obyron use Ghostwalk Mantle to pull the Warriors from combat and with the support of the Immortals, they concentrated on the 5 man Paladins, killing 1 model and wounded 3 more. Zahndrekh and the Destroyer Lord leads the Lychguards (Furious Charge) and Wraiths to assault the big Paladin unit, but the Lychguards failed to reach due to Sanctuary. This allows the GK able to win combat easily. They even managed to kill the Destroyer Lord (He came back though), but the Wraiths stay to fight for another round.

4th Turn (GK) : Psychostroke Madness
The GM assaulted the Warriors from behind and rolled 6 for the Psychostroke grenades. At the same time, the 4 man Paladins simultaneous charged the Warriors and Lychguards, and this allows Obyron the escape the effect of the Psychostroke grenades. GM killed 4 Warriors, Paladin killed Zahndrekh while the Warriors butchered each other down to 5 models. The Lychguards managed to kill 2 Paladins but their lost is too great this time. Obyron and Lychguard flee from combat, but the Warriors held their ground with a magnificent "Insane Courage" (Must be the after effect of the Psuchostroke grenades :lol:)

On the other side, the Destroyer Lord took over the mind of a TH wielding Paladin with the Mindshackle Scarabs, and together they killed the Librarian and 2 Paladins. In return, the Paladins killed 2 Wraiths.

4th Turn (Necron) : Necron Warriors Can Fight !?!
The Lychguard rallied and secure the middle objective. Meanwhile one Immortal squad captured the objective on the platform. Somehow the Warriors managed to kill one Paladin and win combat but the GM and lone Paladin held their ground. Meanwhile, the other fight continued with the Paladins being reduced to 2 models.

5th Turn : Total Annihilation
The last strike squad charged the Destroyer Lord in a desperate attempt to save the Paladins but to no avail. The Destroyer Lord killed 3 GKSS, while the Wraiths massacred the Paladins and sent the GKSS running away from battle. Meanwhile, the warriors keeps the GM and lone Paladin (the only GK models left on table) busy for another turn. Came Necron turn, the GK conceded.

THE RESULT

Necron win by annihilation and controls 2 objective. It was a great and fun game where all my gamble paid of. I truly enjoyed this one.

Thanks Edward, it's a great game :)